Story

     The empire of the great archipelago has left its golden age behind for some time now.

     Obsessed with increasing their power, the empire's rulers resorted to forbidden arcana to rule over more land.

     Influenced by their new demonic servants, these rulers became horrible tyrants. The most evil of them all, the Emperor, is called Myrmidon.

     This tale recounts the journey of the adventurers who put an end to his reign.




Notes

     -This is an EARLY ACCESS. I'm still working on this project. Please share your feedback to help me improve it.




Web Demo

     -Your progression is saved in your browser. 

     -You can play the web demo only 3 times per day. The trial count is reseted at 00:00 UTC.

     -You can play more on the demo by opening a private tab, but your progression won't be saved. 








StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorElowe
GenreStrategy
Made withAdobe Photoshop, Unity
Tags2D, Dungeon Crawler, Pixel Art, Real-Time, Roguelike, Roguelite, Short, Singleplayer, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles, One button

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

TOAR_EarlyAccess_Win64.zip 184 MB

Development log

Comments

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(+1)

This is a lot of fun but can get repetitive. More random encounters would help (enchanted tree/lake kind of things), especially when entering a prison/barracks it would be nice if you just got a reward/recruits or something instead of combat.

I came across a few bugs but none really game breaking. The most serious one was when dropping a hero he was outside of the room and could not get into the room .I guess I had dropped him right on the boundary of the allowable area. 


It being in early development I am thinking there will be more help available for some of the nuances, but I managed to figure out what I needed without it. I did not thoroughly understand the loop mechanic, that might have just been the name 'loop' as opposed to sail to new island. It was a little strange when selecting that to then select the Boss option and....have to "loop" again. Sail to another island or sail to the Boss island would have been clearer.


Really promising beta and one of my favorite games I have encountered on itch.io in a while.

Thank you so much for your feedback!
Your comments about the loop labels are very relevant, I'll modify the menu in the next build.
I like your ideas for a "quick resolution" when you enter a BattleBuilding, I'll think about how to implement this.
More varied zones are planned, as well as other mechanics. A roadmap should be available soon (still in reflexion about if such feature will be "hard work" or "overscope").

(+1)

absurdly cool game

(2 edits)

FYI, getting javascript recursion depth errors when too many triggered events occur. This crashes the game, and has happened on different runs. Error message:


An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

InternalError: too much recursion

invoke_iiii@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...

@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...

@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...

Thanks for your feedback! I will look into that!